Oh hello there…
Sorry for not posting for a very long time, I have been extremely busy with work and Movannah and other little projects. I promise that I’ll post more often. This post is about Movannah.
I have recently built myself a new rig, you know: i7 930, GTX 465, 6GB RAM, 830Gb HDD and other stuff. The reasons for this are:
1) Work 2) Games 3) Movannah
So, done the first two, it was time for Movannah and I present you:
Don’t worry, I haven’t sold my soul to Microsoft. It just that I happened to start the development right after playing some games (FarCry 2 and Crysis) and thought, wait a minute.. I have a game to develop…
This part is for those dedicated to programming:
With the support of the multicore, I have significantly lowered down the calculation times, from 4-5minutes to about 2-3 seconds on 20MC. On 80MC, it takes less than 10 seconds to calculate the next move.
I ran the game on 4cores at 100% utilizing 8 threads at the same time. I have re-written the engine to seperate the game engine from the Monte-Carlo engine. AI logic can now fire all the MCEngines at the same time, and thus creating 10 queues on my 8thread machine (if running the 80MC).
I’ll explain the code later on, once all the little here and there problems are solved. I am also working on a very complex and specific timer.I will also post other stuff later on.
Peace.
Mo
